ThirdEye One Unity Development

Needed Materials

To get started you will need:
  • Unity 2019.4
  • Our unitypackage here
  • A basic understanding of Unity 2019
  • An X3 device to run and test your application

Scene Setup

  1. 1.
    Installation and requirement Scene setup
  2. 2.
    From a new or existing project, import the QVR asset package from SVRPlugin.unitypackage file .
  3. 3.
    In the Unity dialog, leave all boxes checked and select Import.
  4. 4.
    Suggest Close and then Reopen Unity to sync references in prefabs.
  5. 5.
    Create an instance of a SvrCamera rig by dragging the prefab from /Assets/SVR/Prefabs into the scene. (Remember to remove the Main Camera in your 3D Unity project) Player settings

Player Settings

  1. 1.
    Select File >Build Settings > Android and choose Player Settings.
  2. 2.
    In the Resolution and Presentation section, set the Default Orientation to Landscape Left
  3. 3.
    In the XR Settings section, Multithreaded Rendering is not recommended as it adds one frame of display latency.
  4. 4.
    In the Other Settings section, Virtual Reality Supported should not be set.
  5. 5.
    Remember to remove Vulkan in Graphics APIs in Other Settings -> Rendering

Quality Settings

  1. 1.
    Select Edit > Project Settings > Quality to select the following recommended options: □ Anisotropic Textures = Per Texture □ Anti Aliasing = Disabled V Sync Count = Don't Sync